This is the scene that I made for the 3d type animation. I created a woodland
scene as I thought that the effect would work well when zooming past the various trees
in the wood. I added some textures while on Illustrator as I found this to be
easier than adding them on After Effects. I was happy with the composition and layout
and had everything separated onto a different later which was also essential. We made the art-board bigger that the scene, this was to make sure that after effects imported all of the images and
didn't leave any behind since after effects only works in art-boards.
Now it was time to use after effects to turn the layers into 3d layers. I did this
by selecting the small cube (the third box) on all of my layers. This made it so we could
move different layers backwards and forward in "Z space" to accompany the animation.
At first the layers all looked out of place and un co-ordinated but we would resolve this later on by simply making the layers bigger and more to scale when we played back the animation we
would know what to do.
This was the order of the layers, I labeled them by number because this was it was easier to
tell which layers where in the background and which ones were in the foreground as
the camera zoomed out. I already mentioned the box that we had to tick to ensure the
3d option was active. Now it was time to set up our camera and start animating!
The camera setup was found under the layers>new>camera. When we selected it this
dialog box came up with various different settings, we didn't have to change many of the
settings for this particular animation and left all of the settings as they appeared on screen exactly
the same.
Once we had our camera set up we moved the camera to the layer that was farthest back using
the little square on the point of the triangle (camera). We made a keyframe here for the camera using the two first options on the transform settings under the camera. Once we had done this we moved the camera to the point where we could see all of our art-board and made another keyframe. This made the zooming out effect that we wanted, we could make the camera faster or slower by moving the layers further apart in Z space.
This was the final outcome, I added music and text as I felt it made the piece look more atmospheric
and chilling which fitted in with the aesthetic of the scene. I really enjoyed this workshop and I am definitely going to use it in future projects. I was happy with the outcome although if I was to make it again I would give myself a 11 or 12 second timecode so I the final shot would be able to display itself a little better. Other than that I like the outcome and the effect it creates of walking through
a wood.
This 3D animation has helped me with my recent Collide project and the way that the type appears from off camera. Without having this lecture I wouldn't have been able to use this method in my recent animation for collide.
This 3D animation has helped me with my recent Collide project and the way that the type appears from off camera. Without having this lecture I wouldn't have been able to use this method in my recent animation for collide.





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