The good and proper barnsley markets. Slacks fruit and Veg stall.
Friday, 2 December 2016
Tuesday, 3 May 2016
Logo job
I have recently gotten one of my first design jobs to create a logo for a friends freelance filming hobby on youtube. He was very happy with the clean outcome and the way the word of his company DARB has been incorporated in the camera design. I am also very happy with how this has turned out and I feel I have gained more experience in this job and now can move onto accept more and gain even more experience.
Thursday, 28 April 2016
Aaron Draplin: Working efficiently in Illustrator
This is where I go for inspiration when I'm branding or trying to make a logo. After watching this video and some of his other videos I have become much more efficient in working in Illustrator. I now copy items instead of deleting them so I have my own little development process right there which I find helpful and really enjoyable. He defines them as "vectors are free" and at any point shows that you should copy each step so when you look back you can see clearly what process you went through. This has really helped me when creating my own logo for myself and I went through this process and now I can't create logo's in any other way.
Wednesday, 20 April 2016
Jays P&P: Prototyping
After we opened the can in Illustrator we then used the File Merge option to reopen it in C4D. We looked inside the can layers and dragged these two out. We then deleted the original layer so we could just work on these ones.
We created a lathe and added them to the can and the top, we then renamed these as Can lathe and Top lathe to stop it being too confusing. This made the can and top 3d and now we had an object to work with and add materials to.
This was the can that we had created. We would now add some material and textures to make the can look more interesting, we used the texture options to open the design of the can that was made previously which wrapped around the can itself.
We also added a floor and background to give the can a scene to sit on, we added a compositing tag to the floor and gave it a material colour of our choosing to give it more of an atmosphere. We then added lighting to give the can a sense of presence. We tweaked the settings of the co-ordinates making sure that the light was over our left shoulder as we looked at the can. (This is the main rule f photography)
We rotated the can using the rotate settings and rendered it out creating a nice smooth can which looked nice when rendered.
This was the completed can, we were challenged to create our own designs for the can with the presets we were just given.
I made my own using the same presets and swapped out the old texture. I felt that this has given me the initiative and the know how to make more like this in the future, I feel more confident on CD4 and using Illustrator files to make prototypes like this one up to render quality.
We went through the same process as we did for the can we made for the bottle, The difference here being we added a bottle cap using simple shapes on a new document before then pasting that object into the bottle window. We then played around with lights and shadows to make this.
Monday, 18 April 2016
Alison's lecture
Louise Bourgeois: Insomnia drawings
She was known for her sculptural works in the last 1940's. She commonly used the woman figure as a focus and expressed this through a number of different works such as "Paddle woman" which used two wooden spoons in the shape of a women. She also created another piece called Spider which was a huge structural spider around a cage.
Insomnia drawings are piece of art created from people who suffer from insomnia. Insomnia is a condition which makes people struggle to get any sleep for days of even weeks. The artists used this as a method to try and help her sleep and get tired. She produced 220 of these drawings and most are organised doodles from her unconcience. This is a sense suggests that there is another unconscience state of art used as a method.
Wednesday, 13 April 2016
Creating the Show Reel
Process
We looked at this footage from Stefan K which is a show reel of work he created in 30 days using a second of motion animation every day. This inspired me to create my own, I loved the clean and professional style and how the transitions work in time with the music to a high standard.
Once we had edited our audio and was happy with it we opened Illustrator and started to create opening and closing title pages which gave a name to the show reel we were about to create. I chose to create a simplistic and minimal design as I feel this best reflected my work as well as not overpowering the work that would be going into my show reel. I used a Geomanist type face using combinations of Bold and Regular as a nice composition to make the type look a lot more interesting.
I continued to work on the project by importing my different footage and compositions, I stacked these and trimmed them depending on the length and what I wanted from each clip. I tried to time the transition of the compositions to the audio and I feel that this has worked well overall and it makes my piece look interesting and professional. I also used the stretch tool at points to speed up and slow down my footage by fractions to make it easier to fit more of my footage into a smaller space.
I was happy with my final show reel, I feel that the audio compliments the style and rhythm of my work and personal style choices. I think that this explains what I have done over the course of this year well in a single edited video. I am at a point where I am happy to show this to potential clients and employers to give them an idea of the standard of work I am creating and who I am.
Saturday, 9 April 2016
Personal logo development
Here is some development of a personal logo development I am creating for myself for a Facebook page and hopefully later on a Bechance page which will feature the work I make. I am using this as a way to advertise myself and get my name out there, I will be willing to take design jobs just for experience and to build my online portfolio so I am in a stronger position when applying for various placements and job interviews. I also feel that this process is something I enjoy most about design and I definitely feel that I am finding myself in terms of who I want to be as a designer. I love creating logo's and I feel that it is something that I am already very strong at but I can only get stronger with the amount of logo's I make. I am still open to what I want to do with my career which is why I have mentioned that I am a freelancer and illustrator. I felt that this kept it quite broad and meant that I could take on any design challenge which ticked my fancy.
Wednesday, 30 March 2016
Sketching using symmetry
I have used what I have learnt from my research into symmetry and applied it in this character design of a very muscly bull. I wanted to test this style on something more human first and I feel that this has worked very well as both sides of the character look the same and are in proportion with one another. It was a lot easier to focus on one area at a time when I was sketching this character and made the whole process a lot less daunting and a lot more relaxing and enjoyable. For me personally the process is just as important than the finished outcome, I need to be able to enjoy the process of designing the character to fully immerse myself in what I am trying to achieve.
I also feel that the outcome is a lot more professional looking and the symmetry method has definitely made my character sketching skills a lot more refined and professional in their appearance. Focusing on one area at a time made it a lot more enjoyable and it felt almost like I was just piecing a jigsaw back together again. This method is definitely something I am interested in using again, as it has improved my drawing skills vastly and I enjoyed the process a lot more which for me are the two most important parts of this whole process I am going through.
What have I taken from this experiment?
I feel this process has helped my become much more efficient when drawing characters.
I have learnt that scale a proportion really is important when drawing and improves my own drawing skills by a very long way.
That I am surprisingly good at drawing bulls.
I feel this process has helped my become much more efficient when drawing characters.
I have learnt that scale a proportion really is important when drawing and improves my own drawing skills by a very long way.
That I am surprisingly good at drawing bulls.
Tuesday, 29 March 2016
Symmetry method: Character design
What is this method?
Symmetry method is a method used in character design and is mainly used for head on Illustrations of a character. Scale and proportion lines are drawn to make sure the character is the correct width and height making the character look the correct size. Once the lines are drawn the designer starts by working on one side of the vertical line which separates the work space into a 50/50 split, it's much less daunting to work like this as the focus is on one small area at a time rather than the piece as a whole. The sketched lines created earlier make it easier to make features the correct size and will make the overall finish of the design look very professional and considered. This style can also be seen a lot of in exam papers and geometry books where shapes are reflected by a line which separates them known as the mirror. This name was given because the shape is literally being mirrored and both shapes would be identical if flipped the opposite way. Symmetrical design is used a lot in todays design environment and not just in character design. Photography, Illustration and logo's use symmetry design to create a well ordered modernist style of design which can be made to look very complex and beautiful.
https://creativemarket.com/MehmetRehaTugcu/316836-24-Sacred-Geometry-Vectors
Geometric logo's like these ones have been created using dividing and scale lines when sketched, this made the design simple and quite modern in my view as the process had an order to it and obviously used some kind of grid method. This process can be duplicated and used in other areas too such as character design, I am going to utilise this method and try it out to see if this makes me any better at drawing my characters.
Saturday, 19 March 2016
Asymmetry in expression
Asymmetry
Asymmetry is the complete opposite of symmetry and is defined as something being unsymmetrical or off straight, it seems then there are two methods that I have found when designing characters. One uses a lot of symmetry to give proportion and scale to the design; where as one tries not to use any to give more expression and add a more dynamic quality which makes the character come to life. This is a guide to facial expression and how this is used in character design to help give the character a certain expression and facial feature. This is something I definitely want to try out as I feel that using this method would help me build on my skills as an Illustrator and help me to start drawing at a more professional standard.
What have I learnt?
Asymmetry is basically the opposite of symmetry and uses more expressive forms of character design to influence the expression and form of the character. This is something that I also learnt back in jays process and production workshop and is something I want to try again to try and get better at.
Friday, 18 March 2016
A look back...
Jays workshop recap
What I learnt from the workshop
I learnt that I needed to find another way of drawing these dynamic characters which suited my style. I didn't like the fact that we were drawing characters before establishing any lines of scale and proportion which made things difficult. The results were amateurish and in future I would want to use scale and proportion lines to make sure when I sketching my character various body parts didn't look out of place or too big or small.
Thursday, 17 March 2016
Character design I like
Why?
Character design like this is something that strikes me as being very interesting and powerful. What I mean by this is that the character has a certain presence about it which makes it pop from the page and makes the design very interesting to look at. Although no colour has been added textures of different clothing and objects can be identified because of the detail and shading that has gone into designing the character. The composition of the character as a whole is well thought out and shows a female archer character looking like she is preparing to fight with bow in hand as her opposing hand reaches around her back for what suggests to be an arrow.
I love how the body is twisted and the eyes are focused elsewhere rather than straight forward, this is a very complex and difficult form of character design which if done properly makes the character look very dynamic and interesting. The demean of the character is also strong with this piece as we can tell that she is a gritty and strong character just from her expression and the way that she stands.
What I can learn from this
Well what I can learn from this design is that not all character design has to be flat and face on. Dynamic design helps the character come to life and helps us visualise the demean and the personality of the character purely from the aesthetic. I am going to take a look back at the process and production workshop that I did with Jay on dynamic character design, I feel that this will help me push my dynamic mind forward and help me gather a better understanding on how I want to try and get better at drawing these. I am also going to look at some different methods on how character design is created to see which one suits me the best.
Wednesday, 16 March 2016
Nicks 3d type: development and tests
I did as I said I would and tried using the coffee as a ground powder instead of just regular ground, I found that the coffee was easier to work with in terms of it sticking to the glue I added before hand to the page but moving it around the page into different positions was a nightmare and it tended to move a lot on the page as it slid over the surface with ease. Therefore I have decided to continue with the previous attempt of using ground coffee which isn't a powder because this was easier to edit and overall gave a nice finish to the design.
As you can see this method looked a lot cleaner and gave a more professional aesthetic. The editing process was a lot easier because the grains were a lot chunkier that the powder I tried in this workshop. When I decide to continue with this process and production I will continue with these much bigger grains.
Wednesday, 9 March 2016
Visual proposal
ABSTRACT
The use of Character design in branding is a growing form of advertising. It’s purpose a way of connecting to a consumer audience through the aesthetic and attributes of a character which directly links to the brand itself. In this essay I will talk about the benefits of using characters in branding and how these benefits make the brand more stable and visually appealing to a target audience. I will touch upon what makes a good character and what doesn’t, analysing how the best designs tend to be the most successful brands. I will look at “Ronald McDonald” and how the success of this character allowed the franchise of McDonald’s to grow a blossom. The essay will conclude by summarising what the message of the essay and will also answer the question of the title How is character design used in branding?
The use of Character design in branding is a growing form of advertising. It’s purpose a way of connecting to a consumer audience through the aesthetic and attributes of a character which directly links to the brand itself. In this essay I will talk about the benefits of using characters in branding and how these benefits make the brand more stable and visually appealing to a target audience. I will touch upon what makes a good character and what doesn’t, analysing how the best designs tend to be the most successful brands. I will look at “Ronald McDonald” and how the success of this character allowed the franchise of McDonald’s to grow a blossom. The essay will conclude by summarising what the message of the essay and will also answer the question of the title How is character design used in branding?
Aims & Objectives
The aims and objectives of my Visual appendix are quite straight forward and I believe that they coincide with my essay well. Character design is used in so many different design mediums as a way of advertising, branding etc, I want to create a piece of design that backs up the key points that I have made in my essay. I want to summarize how the most successful brands and franchises are the ones with the most pronounced character. I want to list this in some sort of information graphic which will allow me to identify which franchises have the most successful character. I will add information such as the money the franchise or brand is currently worth and how much is was worth before the character was made for that particular company.
Use the P+P session with Sara about info-graphics to help with this.
Collect info about various franchises.
Use skills in Illustrator to make illustrations of various characters.
The aims and objectives of my Visual appendix are quite straight forward and I believe that they coincide with my essay well. Character design is used in so many different design mediums as a way of advertising, branding etc, I want to create a piece of design that backs up the key points that I have made in my essay. I want to summarize how the most successful brands and franchises are the ones with the most pronounced character. I want to list this in some sort of information graphic which will allow me to identify which franchises have the most successful character. I will add information such as the money the franchise or brand is currently worth and how much is was worth before the character was made for that particular company.
Use the P+P session with Sara about info-graphics to help with this.
Collect info about various franchises.
Use skills in Illustrator to make illustrations of various characters.
Methodology
So, How will I do it? I must look back into my essay to gather any useful information which may inform my designs and appendix in general.
Research into Info-graphics and how this visual language helps inform people with information. (Find ones about character design for inspiration)
Create some initial sketches, mind maps or diagrams by starting the process of the visual appendix.
Start to use sketches and mind-maps to inform design on Illustrator which is where I will prove that characters make brands and franchises more money and more successful in general.
So, How will I do it? I must look back into my essay to gather any useful information which may inform my designs and appendix in general.
Research into Info-graphics and how this visual language helps inform people with information. (Find ones about character design for inspiration)
Create some initial sketches, mind maps or diagrams by starting the process of the visual appendix.
Start to use sketches and mind-maps to inform design on Illustrator which is where I will prove that characters make brands and franchises more money and more successful in general.
Key words
Ranking (Think of the most successful character in terms of a ranking structure, most successful to least successful)
Infographic (This is not the finished medium as such, rather a guide to how I want to present my illustrations and information about the brands)
Brands (Collecting the various brands is a key aspect to what I want to achieve, without the collection of brans I can’t create anything)
Money (I need to find out how much each brand is worth with the addition of the character to judge it’s successfulness)
This is the question I am going to use,
I am going to use a ranking system
to order and display information on
how money earned is influenced by
purely the character design. I want to
experiment more with how I present
this information rather than how I make
the information itself.
Ranking (Think of the most successful character in terms of a ranking structure, most successful to least successful)
Infographic (This is not the finished medium as such, rather a guide to how I want to present my illustrations and information about the brands)
Brands (Collecting the various brands is a key aspect to what I want to achieve, without the collection of brans I can’t create anything)
Money (I need to find out how much each brand is worth with the addition of the character to judge it’s successfulness)
Research question
How does a character infleunce a companies income?
How does a character infleunce a companies income?
C4D as a design tool
We opened Cinema 4D and created a rectangle under the pen tool tab, we also created an extrude and added this to the rectangle to make it 3d. We also used the Twist tool and added this to the Extrude and then moved the Rectangle above the Twist. We ensured that the angle was set to about 10% to give us the twist effect we were wanting.
We created a spiral tube using the checkerboard texture to give it more of an optical illusion type style and effect. We then created a sphere and added this to the inside of the tunnel we had created. We created a new texture using the luminance and reflection tools to make the ball shine and
appear shiny.
We created a star shape using he star tool and changed the number of segments to 5, we then added this into our extrude which made the box shape turn into this star shape, we rendered the whole thing and this was the result which I was very happy with.
We also did other things in this workshop, we used type falling on top of each other to create this nice separating effect when they hit each other. We used the luminance and reflection tools to make this which is what gave it this shiny and reflective effect which looked very professional. We created a basic floor and background making sure it was a composite background so there was no separation of colour when we looked through the camera. The text fell from the top of the Z onto the Z and broke apart like it had just impacted. The final result was great and I loved the effect it created.
Friday, 19 February 2016
Map development: Printed & Mounted
After researching into material which would work with the map I had designed on Illustrator I decided to print the map onto a semi gloss paper because of its shine and professional looking finish. It also isn't too thick so it will be a lot easier for people to stick the pins in the various places of the map when they are answering their questions. I am also happy with the complete finish of the map and how it looks on the page, the colour scheme works well and the different shades of blue compliment each other and bounce of the white background to create a higher contrast and make my map really pop from the page. I am also happy with the size of the font and how it appears in person, although some of the fonts are small I believe it adds to the fun element of finding the country you want. After I printed the map I bought some foam board. I decided to go with this material because of how great it reacted to the pins being stuck in it as I tested it before buying. The foam holds the pins well and straight creating for a better finish. I mounted the map on the foam board using double sided tape, as I felt using spray mount may damage the map which would be a disaster. Overall I am happy with the outcome of the map piece, now I need to work on developing the type which will go next to this on the wall explaining the rules and also the questions that the consumer will be asked.
Wednesday, 17 February 2016
Sara's Infographic
The animation I have gathered above was shown as an example in our last lesson so that we could get a feel for what we would be doing in this particular workshop. The animation demonstrates how information can be conveyed to an audience by using simple techniques and graphic language which looks complex and beautiful. Even though the animation is promoting a more serious matter the way it is displayed makes it look nonchalant and smooth. In our last After effects workshop we were asked to look at other infographics that we found interesting to find out what type and stye of infographics we liked the most. After looking at some infographic styles I fell onto the conclusion that I like simple minimalist looking infographics which looked crisp, smooth and professional. Below are the examples of the infographics I chose to inspire me in this particular workshop.
Here are the examples of the infographics I have chosen to inspire me. I love the minimalist style which makes the infographics look clean and professional, the colour schemes are very simple and work well together; the use of black and white may be a very straight forward scheme but in my opinion it adds to the design. The fact that there is a clear background makes the infographics stand out a lot more and doesn't take away from the information being displayed. I have also gathered some information and stats which I can use in this style of infographic.
We were asked to produce some stats and figures that follow a short story or fairy tale. I created 3 documents in all, a title page, stats page and a wipe which would create a transition between the two other scenes. I used stats and figures and also added some info graphical objects such as a small pie chart and a bar chart which I decided I wanted to animate. Once we had made our simple scenes we moved onto After effects where we began to animate our scenes.
We use simple techniques and animations to create this piece such as the position tool, rotate tool and so on. We created a main comp which we rendered from and 3 others which were the files we edited. I used typographic styles to display my information as I felt this was the strongest way I could present the information I had. I want to work back into this as I am not completely happy with the timing of each keyframe. Having said that I am happy with the outcome overall and the effect that I have managed to achieve from this workshop.
Animating with numbers in this tutorial has helped me in my collide animation project, I felt more confident animating statistics and facts after this workshop and has allowed me to create a more professional animation in a recent project.
Animating with numbers in this tutorial has helped me in my collide animation project, I felt more confident animating statistics and facts after this workshop and has allowed me to create a more professional animation in a recent project.
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