After we opened the can in Illustrator we then used the File Merge option to reopen it in C4D. We looked inside the can layers and dragged these two out. We then deleted the original layer so we could just work on these ones.
We created a lathe and added them to the can and the top, we then renamed these as Can lathe and Top lathe to stop it being too confusing. This made the can and top 3d and now we had an object to work with and add materials to.
This was the can that we had created. We would now add some material and textures to make the can look more interesting, we used the texture options to open the design of the can that was made previously which wrapped around the can itself.
We also added a floor and background to give the can a scene to sit on, we added a compositing tag to the floor and gave it a material colour of our choosing to give it more of an atmosphere. We then added lighting to give the can a sense of presence. We tweaked the settings of the co-ordinates making sure that the light was over our left shoulder as we looked at the can. (This is the main rule f photography)
We rotated the can using the rotate settings and rendered it out creating a nice smooth can which looked nice when rendered.
This was the completed can, we were challenged to create our own designs for the can with the presets we were just given.
I made my own using the same presets and swapped out the old texture. I felt that this has given me the initiative and the know how to make more like this in the future, I feel more confident on CD4 and using Illustrator files to make prototypes like this one up to render quality.
We went through the same process as we did for the can we made for the bottle, The difference here being we added a bottle cap using simple shapes on a new document before then pasting that object into the bottle window. We then played around with lights and shadows to make this.








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